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(+1)

Um can you add a feed spell like some of the wizard have

I'd love to see something like this as well, think it'd be fun

thinking of ideas of where eating an enemy gets the player poisoned and some sort of poison effect that hurts the player when resting instead of healing (may work on enemy ideas later)

Can you do a update  that adds new clothes,weapons,spells and  species please?

Probably. Although somebody might have to write them

There's a bit of an issue where I somehow still have Brutus (the piggy guy) in the west town inn even though I remember him becoming a table=shattering blob on this save, if it's no problem, can you look into it?

Also, would it be possible to add more (filling) options to the restaurant menu? My character is now large enough to eat a dino rider's dino and even the largest of restaurant meals only leaves him HUNGRIER.

Also, is it possible to have more quests to do in the endgame? (I'm pretty sure if my char can eat a dino, i mayyyy be too far past the endgame lol) maybe something like repeatable quests? Idk, just something for us to do besides drift back and forth gobbling up any enemy we can for a meal.


(Sorry for all the suggestions. Thank you so much for taking my previous feedback in the first place, it's great to see this game I love get only better and better as time goes on. Is there a way to donate/support you, like a Patreon or a Kofi?)

Hmmm, I'm not sure what's happening with the inn. If he's still there then you should be able to just complete his quest line again. 

And more options could be added to the restaurant, although it'd require somebody to write them. Although as you said, you're basically well past the point that a lot of other players would consider "impossible" to get to. There's a couple repeatable quests at the restaurant and smithy in town. Although those are pretty minor and just exist as a way to get gold.

Same thing with adding more quests to the "end game". Somebody would have to write them. And even then that just pushes what constitutes the "end game" back a few more minutes. There's still a few things I have lined up previously I could add. Although it might be a while until I get to them.

In any case, thank you very much for the feedback! I don't really have any donation links set up or anything, but just knowing you enjoy the game is support enough for me :D

(+1)

Honestly one of the most mobile and phone friendly games I’ve ever seen, I will be looking forward to future updates, although one thing you might want to consider is adding cup sizes for the female route and weights increase for the male aswell as adding a prompt when you save and load. 

And if you do add Cup Sizes can you transfer the new stats to an older save. Thx ;)

(+1)

I find this game personally art inspiring tbh. I real enjoy it. I read the words and see the images. Keep up the awesome work devs 👍🏽

A strange bug I ran into is with the species changing in the cabal, it seems to be impossible to edit the species you pick, trying to do so will result in the default traits for the initial species being put through instead

Ah, hmmm, I'll have to look into that. I might've just copied the old version of character creation. Thank you!

quick question, do larger meals have a higher stat boost duration?

Yep. They should at least

Just out of curiosity, is it possible to become taller than 12 feet? I'd really like to just become taller than Samson and show the world what's up lmao


(By the way, thank you so much for the updates! I finally was able to get my character to eat an elephant and live!)

Unfortunately I believe that is the height cap. Largely so I didn't have to rewrite basically every scene with Sampson, as well as a lot of other scenes X3

But I'm really glad you've been enjoying the game otherwise! And congrats on eating your first elephant :D

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In 0.63a ver after finding the desserted people on the hills, following them and then choosing the option "Leave the villagers"(though there's only one left) gives you an error which states that "passage doesn't exist"

Oops. That should be fixed in the next patch. Thank you very much!

(+1)

one of my favorite challenges is to play as a pathetic kobold with a 1 in all four main stats, 5 belly capacity, and no starting gold. rock bottom.

I've heard of at least a few other people doing that also X3

if it was someone on FA with the same name that was me.

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How are you getting all those stats so low? Is there any specific specie that doesn't give you any "stats boosted" (as I didn't find kobold specie)? Or was it just modifying the code in panel to get that result?

In the option you can set your stats

Thx. Lol, I didn't even notice there was settings menu...

np

(1 edit)

I seem to be experiencing a bug with at least the Aero pearl and Void onyx where their little icons are broken. Trying to open their icons in another tab brings up the following message rather than opening another tab with the tiny icon on it:


This XML file does not appear to have any style information associated with it. The document tree is shown below.

<Error>

     <Code>AccessDenied</Code>

     <Message>Access denied.</Message>

     <Details>

           Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object.

     </Details>

</Error>


Edit: Should have mentioned that I am playing the browser version of the game, if that makes any difference.

Um I see in the game fixes that there's a manticorn where is it

It can be found in mountains. When you stumble upon the wizard's tower try saying you're not there to help him and that's how you start the fight with manticore...

saves get auto deleted on google chrome app on iPad. And before you say "make sure you aren’t using incognito" I am not using incognito this happens in both incognito and non incognito. If I make a save then close the app and go back to the game and tap on saves All of them are empty again and no matter how many times I save it will be gone. Pls fix

All other html 5 games I can play in browser doesn’t do this only this one that I know of I play many in browser html 5 games on my iPad and this is the first one I’ve seen this problem

I play on iPad and can save to my internal file, I can make multiple saves and pull it up from there an continue progress of my adventures.

Reporting some bugs in 0.6.3 ver... Beware of the spoilers ahead:




Dunno whether the quest is just unfinished or did it bug but the "bring some slimes" (gonna call it like this here) glitches the moment you give the requester 3 of them (he takes 2, as at the previous stage of quest) and the quest gets stuck (as it is no more possible to catch more lime slimes after you get the requested amount). Also there is a problem about inns, as there is no "wake up"/"leave" button after you decide to get some rest... I didn't really check the one at the jungle isle, but the one at the port (west city) had this. Also I'm not really sure, but there might be the problem with the shaman from the jungle isle's quest for the "stardust hammer"... Each time I tried to "run" buttons just disappeared and there was a need to undo that action. I believe it happened like 27 out of 27 times (3 tries, each try had 10-15 undoes used) I tried (yeah, it was a tough enemy for me, yet the toughest was for the sword I didn't even bother using)...

I wasn't able to replicate the slime quest problem. Also I'm not quite sure where you're running into the problem, since there aren't lime slimes. But after you give him the 3 lemon slimes you have to go back to get the next quest. And the last quest is where you give him 4 blueberry slimes and then you don't see him after that. 

But I was able to fix the other two errors at least! They should be in the next patch. Thank you very much for the reports!

It's good to know... Also, yeah, I meant lemon slimes, those which are in the forest, not on the hills... Maybe that was some kind of a glitch in a browser or something else... Anyways, after I restarted my pc the problem with the "Slime Quest part 3" was gone... Also, I just remembered of another glitches that I've forgotten to add to the previous comment, so here they are:

The mage in mountains doesn't ask of which reward do you prefer after defeating his manticore... He instead gives you the one, you've chosen the previous time you've succeed in that exact task... The glitch wears off after you "die" to the manticore or choose to help the mage in his experiment instead of fighting his pet... I think that's the problem with the integer... It seems as if the line of code like  "mage's_pet_defeated_reward = null;" is missing after choosing the reward and getting it...

Also, the wyvern's egg can be eaten after choosing the option of "selling it to cabals" and right before choosing the parameter you want to train... So it's like you're giving them the egg and while they are taking it from you you suddenly break it open and consume it's contents and still get the training...

one thing i like to do is set all main stats to 1 and max belly fill to 5. as well as making fat and money 0. this way you start from rock bottom.

You should add a way to get drunk

I am kind of intrigued with the concept 

Maybe! I was sort of planning on adding it at some point, but I wasn't sure really how to implement it.

so. what is the truth behind all of this? i don't think it was ever found out before.

Correct! And there is an answer, although it's not a particularly interesting one. I sort of started my other series, "Under the Mountain of Fud" to explore more of the sort of backstory, although I haven't actually gotten to any of that yet. 

This game is more dedicated to exploring the world itself than anything really plot based. Largely owing to the fact that the game is largely derived from user submitted content, so it's hard to weave a specific story into it. But even in my initial conception, the game was more meant to be a pretty random exploration based game.

well can you give me the answer? or is it something we have to find out once the full mountain of fud releases?

Well, if you actually want to know, the answer is this all just happens every so often. Like I said, not very interesting! Which is why I'm more interested in exploring the world itself than figuring out why the world is the way it is. And more about how people react and what they decide to do and so on.

so it's just a natural phenomena? like the tides or the rising and falling of the sun?

Yep, basically

im going to review this without focusing on the fetish content as i think thats fun.
As an rpg its simple but done well, mechanics are easy to learn and i never felt like it was necessarily bad but i never felt very engaged in the world, which i felt could be improved by maybe adding a basic story to give some sense of coherency to the world. overall a good game but fairly simple; i rate it a 7.5/10 i feel it could be improved upon but overall not bad 

You are a member of society living on a small but peaceful and fertile patch of land. In their recorded history no one has known of strife or want in this land of seemingly endless abundance. Lately though the land has become peculiarly more fertile. Crops grow faster and larger than ever before. The wilderness has started regrowing and encroaching back on civilization at an alarming rate. The animals have responded by ravenously devouring everything in sight. This includes the wild carnivores who have been glutting themselves on the hopelessly fattened animals. Lately they have even been attacking and devouring the townsfolk who venture too far into the wilderness.

In addition to the animals, even the more civilized denizens of the land have slowly begun to lose themselves to gluttony and hedonism, more so than usual anyway. Nobody seems to know why the sudden change has come across everyone. In fact, nobody seems to even particularly notice or care.

Today though, you awake from another night of restless dreams and finally decide that there must be something more out there, and thus begins your journey towards adventure!

Hey! Glad you're getting to tweak the UI stuff to your liking. I do miss the black background though. Is it possible to kind of have both? It was a lot easier on my eyes, and folks like me kinda need all the help they can get with reducing visual strain. ^.^;

I think I can probably figure out a way to do that.

Certainly SEEMS to work! I haven't fooooound any glitches with it, but you never know. Still, THANK YOU! It's so much less strain on my eyes, I appreciate it  to death.

Thanks! I'm glad it works :D

I think i found a bug on mobile when i try to level up at all i get an error that prevents the levelup from going through

Same here on computer.

(1 edit)

Same for me, too. It's the most recent update that's done it.

Sorry! Should be fixed now if you refresh the page. Thanks for reporting!

(1 edit)

Thank YOU for being a good dev and for making an amazing game :)

Thanks! I try my best :D

Sorry! Should be fixed now if you refresh the page. Thanks for reporting!

Sorry! Should be fixed now if you refresh the page. Thanks for reporting!

Deleted 2 years ago

Thank you so much!

And it should be possible to have that be an option, although I'd have to do some research to figure out a good way to actually do it.

Deleted 2 years ago

I'm bad with javascript! Although I'm pretty sure I can figure out some way to make it work.

It is fun and I enjoy the seeking and finding of the quest items. I appreciate a good furry quest with fun attributes as well as the perilous probability. Thank you for the game. Now that I have had a taste, I am hoping and wanting  for more. 

Thank you very much! :D

Absolutely love it so far, great work.

Thank you! :D

Just hit a weird bug where it gave me an error when devouring the Manticore

Whoops. That should also be fixed now if you refresh the page.

The late game stomach expansion gets kind of annoying, as it gets reduced to pure decimals. I think it'd be way more convenient if all the stats were just integers instead of floats, or if the expansion rate never went below 1.

And i'm totally not suggesting this because I want to quicken the rate at which I can grow my char's stomach so that he can one day finally eat one of those elephants

Yeah, I can probably do something like that.

Deleted 2 years ago

That should be fixed now if you refresh the page

(+1)

updated from 0.61k to 0.61l with the itch.io desktop client, now I can't play. Window is just a white screen. Help? 😭

Hmmm, I'm not sure. I've never used the desktop app before, but I just downloaded and installed it and version 0.61l works for me. So I'm not sure what's happening :c

Nevermind, uninstalling and reinstalling did the trick. I was a little reluctant but it looks like my savefiles are ok! I will post a reply if I find an error or something.

I dont know if its just me being dumb but for the horse quest where he asks for a spectrum gem I can seem to find one at all

That was sort of an error on my part. If you fight the hydra you can get one, although I accidentally set the drop rate to 1% instead of 100%. Once I put out the next patch, you should be able to refresh the page and click on the "fix enemy stats" link in "Game fixes" to update the hydras stats. 

But also you can get one from identifying gems, although it's a pretty low percent chance.

I keep getting this when I try to run the game.

That has to do with whether your browser can store data on your computer. So if you have cookies automatically blocked or something like that then the game can't store data anywhere so it can't keep track of anything. Usually this is due to adblockers or something. I'm not sure what all triggers it, but it's something stopping your browser from recording data.

Error message related to cookie-blocking, which Twine uses to handle savefiles.

This most commonly happened to me when trying to run the game on a Incognito/Private tab

I'm getting an error that says 

"An embedded page at v6p9d9t4.ssl.hwcdn.net says

A fatal error has occurred. Aborting.

Error: no valid storage adapters found."

That has to do with whether your browser can store data on your computer. So if you have cookies automatically blocked or something like that then the game can't store data anywhere so it can't keep track of anything. Usually this is due to adblockers or something. I'm not sure what all triggers it, but it's something stopping your browser from recording data.

(1 edit)

New bug found! The status description of your character's belly size (depending on how full you are under your overall status) gets stuck. I think upon the overall status getting updated when you reach a certain weight. When clicking the status button to check it looks like it should. Specifically, the description in the bottom right is the one that I think is bugged. Please let me know if there's a better way to message you if you don't want to be spammed in the comments. x3

Edit: Oh wait, nvm. I think it just didn't update yet until my character moved to another location. Sorry if that doesn't count as a bug.

No worries. I can at least make it so you don't have to change rooms for your status to update X3

There a way to download this raw? Also, as per usual always good to see you on shenanigans. Even if you're not intent on resuming developments of yesteryear, it can't be understated how nice it was to run into this.

(+2)

Not yet. I'll probably make it downloadable once it's in a more stable state. But things can get complicated when I'm still fixing things but people are on an old version they've downloaded. But when patched become less of an issue, I'll probably make it downloadable. 

Also, thank you very much! :D

Gotcha. Thanks for the answer! Good luck on the patches, and what not, and let us know if you need/want any feedback on the microchanges in place.

Oh yeah, feedback on anything would be appreciated!

(1 edit) (+1)

Hi again, I had a question: is there a height cap? I'd love to be able to get ridiculously tall, but it seems like the well doesn't let you grow past a certain point (~11'4" for magpies it seems?) 

I get that you're not trying to add new content since you're more focused on other projects (which, as someone balancing a billion projects myself, I understand haha) but it'd be nice to have some more macro stuff in this (maybe letting me use the cheat menu for my height). Regardless, I've been loving this still, great work <3

(+1)

There is a height cap, unfortunately.  I think the cabal in the mountains can make you up to 12 feet tall? But yeah, that is the cap unfortunately. Part of the problem is that a lot of events don't make sense over a certain height. Although to be fair, they don't make sense after a certain weight either. So I might add something to the cheat menu at least at some point. 

Either way, I'm really glad you've been enjoying the game so far!

Hi! I've missed playing this game, and it's so good to see it uploaded here! I have run into a few issues though

I managed to get to 60,000lbs without increasing my strength, so every step was taking all of my stamina and taking a long time (naturally). However, I went to the restaurant, stuffed myself to 127%, used a stretchy fruit, and stuffed myself to my new maximum, (it was around 128%), but when I left the restaurant the stretchy fruit wore off and left me above 130%, (I think it was 145%?).

The game didn't kill me, I was still able to walk to my house and rest, but I can now no longer access my inventory or order things from the restaurant.

Yeah, there's something weird with how stretchy fruit works that I'll have to do a deeper dive into. Thanks for the report! And I'm glad you've been having fun with the game!

(+1)

Just a suggestion.....Would like more    clothing

(+1)

That is certainly fair.

Another suggestion more species  like maybe adding    a Lynx species, a Stoat species,a reindeer species that's basically a variant of the deer species, and also different breeds of dogs as  cats as some examples

(1 edit)

It was so great to play this, again! A couple of things/errors I've run into :

  1. The 3rd part of the slime collecting quest is bugged. Talking to the innkeeper after collecting them does nothing.
  2. There was more description of the character's belly depending on how stuffed they were under their description in the original Flash version. It seems a bit like it is missing in the new one.

I'll see if I can find more errors as I play. Very happy to see this make a return!

Edit: Oh! Almost forgot! There is also no way to unequip anything like in the original. You can only switch between stuff.

Thank you! For the slime quest, if you click the "Patch notes" link in the left side panel, there should be a link in there you can click that'll remove the bugged quest. Then you can go get the quest again and it should be fine. If the option isn't there then refreshing the page should get it to show up. If that doesn't work, let me know.

And I think I found the character description you were talking about. It was just one line, but it should be back in the next update. At least I'm pretty sure that's what you're talking about. 

And you're right about unequipping stuff! I noticed it shortly before I posted it, but I didn't want to procrastinate longer than I already had. It should be back in there at some point, although I figured it was a small enough issue to not matter too much.

Thank you very much for the reports and I'm glad you're having fun with it!

(-1)

Human should be included for those not into roleplaying furries.

You can edit every aspect of your species reference during character creation, though.

(1 edit)

Very nice! Always fun seeing kink twine games. There seems to still be some small kinks (pun unintended) to be ironed out, but otherwise good progress porting things over so far! Outside of the occasional tag issue, I think the only thing I've found to be fairly egregious would be this one, when the longer character descriptions are turned on:

I can send my save over, if need be. 

Otherwise, love the remake! <3 <3

(+1)

Whoops. I found a couple different errors in that code. That should all be fixed in the next update. Thank you very much!

(+1)

In mobile there's this weird thing where half the screen isn't used and i can't play with the screen horizontally, i can still play, but it's kinda weird

Yeah, I didn't really test this for mobile, unfortunately. I think I can make it work somehow, but I'd have to do some research first, so it might be a while before I can figure that out

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